Elemental HERO: Rush! Deck Breakdown

Main Deck

 Rarity
Elemental HERO Avian
 Rarity
Elemental HERO Avian
 Rarity
Elemental HERO Avian
WIND 3
Elemental HERO Avian
  • ATK:

  • 1000

  • DEF:

  • 1000


A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.

 Rarity
Elemental HERO Burst Wingman
 Rarity
Elemental HERO Burst Wingman
 Rarity
Elemental HERO Burst Wingman
FIRE 6
Elemental HERO Burst Wingman
  • ATK:

  • 2100

  • DEF:

  • 1200


"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned. [REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] 1 face-up Warrior Type monster on your field gains 1000 ATK until the end of your opponent's next turn. Then, you can destroy 1 Spell/Trap Card on your opponent's field.

 Rarity
Elemental HERO Burstinatrix
 Rarity
Elemental HERO Burstinatrix
 Rarity
Elemental HERO Burstinatrix
FIRE 3
Elemental HERO Burstinatrix
  • ATK:

  • 1200

  • DEF:

  • 800


A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.

 Rarity
Elemental HERO Clayman
 Rarity
Elemental HERO Clayman
 Rarity
Elemental HERO Clayman
EARTH 4
Elemental HERO Clayman
  • ATK:

  • 800

  • DEF:

  • 2000


An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.

 Rarity
Elemental HERO Flame Wingman
 Rarity
Elemental HERO Flame Wingman
 Rarity
Elemental HERO Flame Wingman
WIND 6
Elemental HERO Flame Wingman
  • ATK:

  • 2100

  • DEF:

  • 1200


"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to [that monster's original ATK].

 Rarity
Elemental HERO Shining Flare Wingman
 Rarity
Elemental HERO Shining Flare Wingman
 Rarity
Elemental HERO Shining Flare Wingman
LIGHT 8
Elemental HERO Shining Flare Wingman
  • ATK:

  • 2500

  • DEF:

  • 2100


"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman" Must be Fusion Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] This card gains ATK equal to [the number of Warrior Type monsters in your Graveyard] x 300. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to [that monster's original ATK].

 Rarity
Elemental HERO Sparkman
 Rarity
Elemental HERO Sparkman
 Rarity
Elemental HERO Sparkman
LIGHT 4
Elemental HERO Sparkman
  • ATK:

  • 1600

  • DEF:

  • 1400


An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.

 Rarity
Elemental HERO Thunder Giant
 Rarity
Elemental HERO Thunder Giant
 Rarity
Elemental HERO Thunder Giant
LIGHT 6
Elemental HERO Thunder Giant
  • ATK:

  • 2400

  • DEF:

  • 1500


"Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned. [REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Destroy 1 face-up monster on the field with original ATK less than this card's ATK.

 Rarity
Elemental HERO Voltic Wingman
 Rarity
Elemental HERO Voltic Wingman
 Rarity
Elemental HERO Voltic Wingman
LIGHT 5
Elemental HERO Voltic Wingman
  • ATK:

  • 2000

  • DEF:

  • 1600


"Elemental HERO Sparkman" + "Elemental HERO Avian" Must be Fusion Summoned. [REQUIREMENT] During your Main Phase that you Special Summoned this card. [EFFECT] Fusion Summon a Level 6-8 Warrior Type monster that cannot be Special Summoned except by Fusion Summon by shuffling monsters from your Graveyard into the Deck as material.

 Rarity
Rising HERO Argent
 Rarity
Rising HERO Argent
 Rarity
Rising HERO Argent
LIGHT 4
Rising HERO Argent
  • ATK:

  • 1000

  • DEF:

  • 1000


[REQUIREMENT] Reveal 1 Level 6 or 7 Warrior Type Fusion Monster in your Extra Deck to your opponent. [EFFECT] Excavate the top 4 cards of your Deck. You can add up to 2 excavated Normal Monsters whose names are mentioned as material on the monster revealed to meet the requirement to your hand. Place the remaining cards on the bottom of your Deck in any order.

 Rarity
Elemental Circulation
 Rarity
Elemental Circulation
 Rarity
Elemental Circulation
Spell Normal
Elemental Circulation

    [REQUIREMENT] Reveal 1 Level 6 or 7 Warrior Type Fusion Monster in your Extra Deck to your opponent, and send 1 Warrior Type monster whose name is mentioned as material on it from your hand to the Graveyard. [EFFECT] Draw 3 cards. Then, send 1 card from your hand to the Graveyard. If you do, you cannot activate monster effects until the end of this turn, except those of Warrior Type monsters.

    R Rarity
    Fusion
    R Rarity
    Fusion
    R Rarity
    Fusion
    Spell Normal
    Fusion

      [REQUIREMENT] None [EFFECT] Fusion Summon by sending face-up monsters from your field to the Graveyard as material.

       Rarity
      Miracle Fusion
       Rarity
      Miracle Fusion
       Rarity
      Miracle Fusion
      Spell Normal
      Miracle Fusion

        [REQUIREMENT] None [EFFECT] Fusion Summon a Warrior Type monster that cannot be Special Summoned except by Fusion Summon by placing monsters from your field and/or Graveyard on the bottom of the owner's Deck in any order as material.

         Rarity
        Pot of Greed
         Rarity
        Pot of Greed
         Rarity
        Pot of Greed
        Spell Normal
        Pot of Greed

          [REQUIREMENT] None [EFFECT] Draw 2 cards.

           Rarity
          Star Restart
           Rarity
          Star Restart
           Rarity
          Star Restart
          Spell Normal
          Star Restart

            [REQUIREMENT] Place 1 card from your hand on the bottom of the Deck. [EFFECT] Special Summon 1 Level 5 or lower Normal Monster from your Graveyard face-up to your field, then you can add 1 "Fusion" from your Graveyard to your hand.

             Rarity
            Shiny Shady
             Rarity
            Shiny Shady
             Rarity
            Shiny Shady
            Trap Normal
            Shiny Shady

              [REQUIREMENT] When your opponent Normal or Special Summons a monster during their turn, send 1 card from your hand to the Graveyard. [EFFECT] Change up to 2 face-up Effect Monsters on the field to face-down Defense Position. Then, if you changed a monster on your opponent's field with 2600 or more original ATK to face-down Defense Position by this effect, gain 1500 LP.

               Rarity
              Trap Hole
               Rarity
              Trap Hole
               Rarity
              Trap Hole
              Trap Normal
              Trap Hole

                [REQUIREMENT] When your opponent Normal Summons a monster with 1000 or more ATK. [EFFECT] Destroy that monster.

                Popular Skills

                Hero Rush Rising: 100%
                Hero Rush Rising

                Need 31 UR

                 Rarity
                Rising HERO Tantalum1 card
                 Rarity
                Elemental HERO Avian3 card
                 Rarity
                Elemental HERO Burst Wingman2 card
                 Rarity
                Elemental HERO Burstinatrix3 card
                 Rarity
                Elemental HERO Clayman2 card
                 Rarity
                Elemental HERO Flame Wingman2 card
                 Rarity
                Elemental HERO Shining Flare Wingman1 card
                 Rarity
                Elemental HERO Sparkman3 card
                 Rarity
                Elemental HERO Thunder Giant1 card
                 Rarity
                Elemental HERO Voltic Wingman1 card
                 Rarity
                Rising HERO Argent3 card
                 Rarity
                Elemental Circulation1 card
                UR Rarity
                Ghost Cyclone1 card
                 Rarity
                Miracle Fusion1 card
                 Rarity
                Pot of Greed1 card
                 Rarity
                Star Restart2 card
                 Rarity
                Shiny Shady2 card
                 Rarity
                Trap Hole1 card

                Main: 37

                 Rarity
                 Rarity
                1 cardRising HERO Tantalum
                 Rarity
                 Rarity
                1 cardRising HERO Tantalum
                Rising HERO Tantalum
                LIGHT 7
                Rising HERO Tantalum
                • ATK:

                • 2500

                • DEF:

                • 1000


                [REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] This card gains 400 ATK until the end of this turn. Then, if you have a face-up Warrior Type Fusion Monster on your field, you can return 1 face-up Level 8 or lower monster from your opponent's field to the owner's hand.


                 Rarity
                 Rarity
                3 cardElemental HERO Avian
                 Rarity
                 Rarity
                3 cardElemental HERO Avian
                Elemental HERO Avian
                WIND 3
                Elemental HERO Avian
                • ATK:

                • 1000

                • DEF:

                • 1000


                A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.


                 Rarity
                 Rarity
                2 cardElemental HERO Burst Wingman
                 Rarity
                 Rarity
                2 cardElemental HERO Burst Wingman
                Elemental HERO Burst Wingman
                FIRE 6
                Elemental HERO Burst Wingman
                • ATK:

                • 2100

                • DEF:

                • 1200


                "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned. [REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] 1 face-up Warrior Type monster on your field gains 1000 ATK until the end of your opponent's next turn. Then, you can destroy 1 Spell/Trap Card on your opponent's field.


                 Rarity
                 Rarity
                3 cardElemental HERO Burstinatrix
                 Rarity
                 Rarity
                3 cardElemental HERO Burstinatrix
                Elemental HERO Burstinatrix
                FIRE 3
                Elemental HERO Burstinatrix
                • ATK:

                • 1200

                • DEF:

                • 800


                A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.


                 Rarity
                 Rarity
                2 cardElemental HERO Clayman
                 Rarity
                 Rarity
                2 cardElemental HERO Clayman
                Elemental HERO Clayman
                EARTH 4
                Elemental HERO Clayman
                • ATK:

                • 800

                • DEF:

                • 2000


                An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.


                 Rarity
                 Rarity
                2 cardElemental HERO Flame Wingman
                 Rarity
                 Rarity
                2 cardElemental HERO Flame Wingman
                Elemental HERO Flame Wingman
                WIND 6
                Elemental HERO Flame Wingman
                • ATK:

                • 2100

                • DEF:

                • 1200


                "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to [that monster's original ATK].


                 Rarity
                 Rarity
                1 cardElemental HERO Shining Flare Wingman
                 Rarity
                 Rarity
                1 cardElemental HERO Shining Flare Wingman
                Elemental HERO Shining Flare Wingman
                LIGHT 8
                Elemental HERO Shining Flare Wingman
                • ATK:

                • 2500

                • DEF:

                • 2100


                "Elemental HERO Flame Wingman" + "Elemental HERO Sparkman" Must be Fusion Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] This card gains ATK equal to [the number of Warrior Type monsters in your Graveyard] x 300. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to [that monster's original ATK].


                 Rarity
                 Rarity
                3 cardElemental HERO Sparkman
                 Rarity
                 Rarity
                3 cardElemental HERO Sparkman
                Elemental HERO Sparkman
                LIGHT 4
                Elemental HERO Sparkman
                • ATK:

                • 1600

                • DEF:

                • 1400


                An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.


                 Rarity
                 Rarity
                1 cardElemental HERO Thunder Giant
                 Rarity
                 Rarity
                1 cardElemental HERO Thunder Giant
                Elemental HERO Thunder Giant
                LIGHT 6
                Elemental HERO Thunder Giant
                • ATK:

                • 2400

                • DEF:

                • 1500


                "Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned. [REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Destroy 1 face-up monster on the field with original ATK less than this card's ATK.


                 Rarity
                 Rarity
                1 cardElemental HERO Voltic Wingman
                 Rarity
                 Rarity
                1 cardElemental HERO Voltic Wingman
                Elemental HERO Voltic Wingman
                LIGHT 5
                Elemental HERO Voltic Wingman
                • ATK:

                • 2000

                • DEF:

                • 1600


                "Elemental HERO Sparkman" + "Elemental HERO Avian" Must be Fusion Summoned. [REQUIREMENT] During your Main Phase that you Special Summoned this card. [EFFECT] Fusion Summon a Level 6-8 Warrior Type monster that cannot be Special Summoned except by Fusion Summon by shuffling monsters from your Graveyard into the Deck as material.


                 Rarity
                SR Rarity
                1 cardPiercing Samurai
                 Rarity
                SR Rarity
                1 cardPiercing Samurai
                Piercing Samurai
                DARK 4
                Piercing Samurai
                • ATK:

                • 1200

                • DEF:

                • 1000


                [REQUIREMENT] If you have 3 face-up monsters on your field, send the top card of your Deck to the Graveyard. [EFFECT] Choose 1 face-up Warrior Type monster on your field. If it attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).


                 Rarity
                 Rarity
                3 cardRising HERO Argent
                 Rarity
                 Rarity
                3 cardRising HERO Argent
                Rising HERO Argent
                LIGHT 4
                Rising HERO Argent
                • ATK:

                • 1000

                • DEF:

                • 1000


                [REQUIREMENT] Reveal 1 Level 6 or 7 Warrior Type Fusion Monster in your Extra Deck to your opponent. [EFFECT] Excavate the top 4 cards of your Deck. You can add up to 2 excavated Normal Monsters whose names are mentioned as material on the monster revealed to meet the requirement to your hand. Place the remaining cards on the bottom of your Deck in any order.


                 Rarity
                SR Rarity
                2 cardAvian Spell Tactics
                 Rarity
                SR Rarity
                2 cardAvian Spell Tactics
                Avian Spell Tactics
                Spell Normal
                Avian Spell Tactics

                  [REQUIREMENT] You have 2 or more face-up Warrior and/or Winged Beast Type monsters on your field. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field. Then, you can place 1 Level 8 or lower Warrior or Winged Beast Type monster from your Graveyard on top of the Deck.


                   Rarity
                   Rarity
                  1 cardElemental Circulation
                   Rarity
                   Rarity
                  1 cardElemental Circulation
                  Elemental Circulation
                  Spell Normal
                  Elemental Circulation

                    [REQUIREMENT] Reveal 1 Level 6 or 7 Warrior Type Fusion Monster in your Extra Deck to your opponent, and send 1 Warrior Type monster whose name is mentioned as material on it from your hand to the Graveyard. [EFFECT] Draw 3 cards. Then, send 1 card from your hand to the Graveyard. If you do, you cannot activate monster effects until the end of this turn, except those of Warrior Type monsters.


                     Rarity
                    R Rarity
                    2 cardFusion
                     Rarity
                    R Rarity
                    2 cardFusion
                    Fusion
                    Spell Normal
                    Fusion

                      [REQUIREMENT] None [EFFECT] Fusion Summon by sending face-up monsters from your field to the Graveyard as material.


                       Rarity
                      UR Rarity
                      1 cardGhost Cyclone
                       Rarity
                      UR Rarity
                      1 cardGhost Cyclone
                      Ghost Cyclone
                      Spell Normal
                      Ghost Cyclone

                        [REQUIREMENT] You have no monsters on your field. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field. Then, if you have 3 or less monsters in your Graveyard, you can draw 1 card.


                         Rarity
                         Rarity
                        1 cardMiracle Fusion
                         Rarity
                         Rarity
                        1 cardMiracle Fusion
                        Miracle Fusion
                        Spell Normal
                        Miracle Fusion

                          [REQUIREMENT] None [EFFECT] Fusion Summon a Warrior Type monster that cannot be Special Summoned except by Fusion Summon by placing monsters from your field and/or Graveyard on the bottom of the owner's Deck in any order as material.


                           Rarity
                           Rarity
                          1 cardPot of Greed
                           Rarity
                           Rarity
                          1 cardPot of Greed
                          Pot of Greed
                          Spell Normal
                          Pot of Greed

                            [REQUIREMENT] None [EFFECT] Draw 2 cards.


                             Rarity
                             Rarity
                            2 cardStar Restart
                             Rarity
                             Rarity
                            2 cardStar Restart
                            Star Restart
                            Spell Normal
                            Star Restart

                              [REQUIREMENT] Place 1 card from your hand on the bottom of the Deck. [EFFECT] Special Summon 1 Level 5 or lower Normal Monster from your Graveyard face-up to your field, then you can add 1 "Fusion" from your Graveyard to your hand.


                               Rarity
                              SR Rarity
                              1 cardTalismanic Seal Array
                               Rarity
                              SR Rarity
                              1 cardTalismanic Seal Array
                              Talismanic Seal Array
                              Spell Normal
                              Talismanic Seal Array

                                [REQUIREMENT] Shuffle 4 monsters from your Graveyard into the Deck. [EFFECT] 1 face-up monster on your opponent's field loses ATK equal to [its Level] x 200 until the end of this turn.


                                 Rarity
                                 Rarity
                                2 cardShiny Shady
                                 Rarity
                                 Rarity
                                2 cardShiny Shady
                                Shiny Shady
                                Trap Normal
                                Shiny Shady

                                  [REQUIREMENT] When your opponent Normal or Special Summons a monster during their turn, send 1 card from your hand to the Graveyard. [EFFECT] Change up to 2 face-up Effect Monsters on the field to face-down Defense Position. Then, if you changed a monster on your opponent's field with 2600 or more original ATK to face-down Defense Position by this effect, gain 1500 LP.


                                   Rarity
                                   Rarity
                                  1 cardTrap Hole
                                   Rarity
                                   Rarity
                                  1 cardTrap Hole
                                  Trap Hole
                                  Trap Normal
                                  Trap Hole

                                    [REQUIREMENT] When your opponent Normal Summons a monster with 1000 or more ATK. [EFFECT] Destroy that monster.



                                    ELEMENTAL HERO: RUSH! Decks in RUSH DUEL SEVENS








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