Elemental HERO: Rush! Deck Breakdown

Main Deck

 Rarity
Elemental HERO Avian
 Rarity
Elemental HERO Avian
 Rarity
Elemental HERO Avian
WIND 3
Elemental HERO Avian
  • ATK:

  • 1000

  • DEF:

  • 1000


A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.

 Rarity
Elemental HERO Burst Wingman
 Rarity
Elemental HERO Burst Wingman
 Rarity
Elemental HERO Burst Wingman
FIRE 6
Elemental HERO Burst Wingman
  • ATK:

  • 2100

  • DEF:

  • 1200


"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned. [REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] 1 face-up Warrior Type monster on your field gains 1000 ATK until the end of your opponent's next turn. Then, you can destroy 1 Spell/Trap Card on your opponent's field.

 Rarity
Elemental HERO Burstinatrix
 Rarity
Elemental HERO Burstinatrix
 Rarity
Elemental HERO Burstinatrix
FIRE 3
Elemental HERO Burstinatrix
  • ATK:

  • 1200

  • DEF:

  • 800


A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.

 Rarity
Elemental HERO Clayman
 Rarity
Elemental HERO Clayman
 Rarity
Elemental HERO Clayman
EARTH 4
Elemental HERO Clayman
  • ATK:

  • 800

  • DEF:

  • 2000


An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.

 Rarity
Elemental HERO Flame Wingman
 Rarity
Elemental HERO Flame Wingman
 Rarity
Elemental HERO Flame Wingman
WIND 6
Elemental HERO Flame Wingman
  • ATK:

  • 2100

  • DEF:

  • 1200


"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to [that monster's original ATK].

 Rarity
Elemental HERO Shining Flare Wingman
 Rarity
Elemental HERO Shining Flare Wingman
 Rarity
Elemental HERO Shining Flare Wingman
LIGHT 8
Elemental HERO Shining Flare Wingman
  • ATK:

  • 2500

  • DEF:

  • 2100


"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman" Must be Fusion Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] This card gains ATK equal to [the number of Warrior Type monsters in your Graveyard] x 300. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to [that monster's original ATK].

 Rarity
Elemental HERO Sparkman
 Rarity
Elemental HERO Sparkman
 Rarity
Elemental HERO Sparkman
LIGHT 4
Elemental HERO Sparkman
  • ATK:

  • 1600

  • DEF:

  • 1400


An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.

 Rarity
Elemental HERO Thunder Giant
 Rarity
Elemental HERO Thunder Giant
 Rarity
Elemental HERO Thunder Giant
LIGHT 6
Elemental HERO Thunder Giant
  • ATK:

  • 2400

  • DEF:

  • 1500


"Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned. [REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Destroy 1 face-up monster on the field with original ATK less than this card's ATK.

 Rarity
Elemental HERO Voltic Wingman
 Rarity
Elemental HERO Voltic Wingman
 Rarity
Elemental HERO Voltic Wingman
LIGHT 5
Elemental HERO Voltic Wingman
  • ATK:

  • 2000

  • DEF:

  • 1600


"Elemental HERO Sparkman" + "Elemental HERO Avian" Must be Fusion Summoned. [REQUIREMENT] During your Main Phase that you Special Summoned this card. [EFFECT] Fusion Summon a Level 6-8 Warrior Type monster that cannot be Special Summoned except by Fusion Summon by shuffling monsters from your Graveyard into the Deck as material.

 Rarity
Freed the Brave Wanderer
 Rarity
Freed the Brave Wanderer
 Rarity
Freed the Brave Wanderer
LIGHT 4
Freed the Brave Wanderer
  • ATK:

  • 1700

  • DEF:

  • 1200


[REQUIREMENT] Place 2 LIGHT Attribute monsters from your Graveyard on the bottom of your Deck in any order. [EFFECT] Destroy 1 face-up monster on the field with higher ATK than this card.

 Rarity
Rising HERO Argent
 Rarity
Rising HERO Argent
 Rarity
Rising HERO Argent
LIGHT 4
Rising HERO Argent
  • ATK:

  • 1000

  • DEF:

  • 1000


[REQUIREMENT] Reveal 1 Level 6 or 7 Warrior Type Fusion Monster in your Extra Deck to your opponent. [EFFECT] Excavate the top 4 cards of your Deck. You can add up to 2 excavated Normal Monsters whose names are mentioned as material on the monster revealed to meet the requirement to your hand. Place the remaining cards on the bottom of your Deck in any order.

SR Rarity
Avian Spell Tactics
SR Rarity
Avian Spell Tactics
SR Rarity
Avian Spell Tactics
Spell Normal
Avian Spell Tactics

    [REQUIREMENT] You have 2 or more face-up Warrior and/or Winged Beast Type monsters on your field. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field. Then, you can place 1 Level 8 or lower Warrior or Winged Beast Type monster from your Graveyard on top of the Deck.

     Rarity
    Elemental Circulation
     Rarity
    Elemental Circulation
     Rarity
    Elemental Circulation
    Spell Normal
    Elemental Circulation

      [REQUIREMENT] Reveal 1 Level 6 or 7 Warrior Type Fusion Monster in your Extra Deck to your opponent, and send 1 Warrior Type monster whose name is mentioned as material on it from your hand to the Graveyard. [EFFECT] Draw 3 cards. Then, send 1 card from your hand to the Graveyard. If you do, you cannot activate monster effects until the end of this turn, except those of Warrior Type monsters.

      R Rarity
      Fusion
      R Rarity
      Fusion
      R Rarity
      Fusion
      Spell Normal
      Fusion

        [REQUIREMENT] None [EFFECT] Fusion Summon by sending face-up monsters from your field to the Graveyard as material.

        UR Rarity
        Ghost Cyclone
        UR Rarity
        Ghost Cyclone
        UR Rarity
        Ghost Cyclone
        Spell Normal
        Ghost Cyclone

          [REQUIREMENT] You have no monsters on your field. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field. Then, if you have 3 or less monsters in your Graveyard, you can draw 1 card.

           Rarity
          Miracle Fusion
           Rarity
          Miracle Fusion
           Rarity
          Miracle Fusion
          Spell Normal
          Miracle Fusion

            [REQUIREMENT] None [EFFECT] Fusion Summon a Warrior Type monster that cannot be Special Summoned except by Fusion Summon by placing monsters from your field and/or Graveyard on the bottom of the owner's Deck in any order as material.

             Rarity
            Pot of Greed
             Rarity
            Pot of Greed
             Rarity
            Pot of Greed
            Spell Normal
            Pot of Greed

              [REQUIREMENT] None [EFFECT] Draw 2 cards.

               Rarity
              Star Restart
               Rarity
              Star Restart
               Rarity
              Star Restart
              Spell Normal
              Star Restart

                [REQUIREMENT] Place 1 card from your hand on the bottom of the Deck. [EFFECT] Special Summon 1 Level 5 or lower Normal Monster from your Graveyard face-up to your field, then you can add 1 "Fusion" from your Graveyard to your hand.

                SR Rarity
                Talismanic Seal Array
                SR Rarity
                Talismanic Seal Array
                SR Rarity
                Talismanic Seal Array
                Spell Normal
                Talismanic Seal Array

                  [REQUIREMENT] Shuffle 4 monsters from your Graveyard into the Deck. [EFFECT] 1 face-up monster on your opponent's field loses ATK equal to [its Level] x 200 until the end of this turn.

                   Rarity
                  Shiny Shady
                   Rarity
                  Shiny Shady
                   Rarity
                  Shiny Shady
                  Trap Normal
                  Shiny Shady

                    [REQUIREMENT] When your opponent Normal or Special Summons a monster during their turn, send 1 card from your hand to the Graveyard. [EFFECT] Change up to 2 face-up Effect Monsters on the field to face-down Defense Position. Then, if you changed a monster on your opponent's field with 2600 or more original ATK to face-down Defense Position by this effect, gain 1500 LP.

                     Rarity
                    Trap Hole
                     Rarity
                    Trap Hole
                     Rarity
                    Trap Hole
                    Trap Normal
                    Trap Hole

                      [REQUIREMENT] When your opponent Normal Summons a monster with 1000 or more ATK. [EFFECT] Destroy that monster.

                      Popular Skills

                      Hero Rush Rising: 100%
                      Hero Rush Rising

                      Need 33 UR

                       Rarity
                      Elemental HERO Avian3 card
                       Rarity
                      Elemental HERO Burst Wingman2 card
                       Rarity
                      Elemental HERO Burstinatrix3 card
                       Rarity
                      Elemental HERO Clayman3 card
                       Rarity
                      Elemental HERO Flame Wingman1 card
                       Rarity
                      Elemental HERO Shining Flare Wingman1 card
                       Rarity
                      Elemental HERO Sparkman3 card
                       Rarity
                      Elemental HERO Thunder Giant2 card
                       Rarity
                      Elemental HERO Voltic Wingman1 card
                       Rarity
                      Freed the Brave Wanderer1 card
                       Rarity
                      Rising HERO Argent3 card
                       Rarity
                      Elemental Circulation3 card
                      UR Rarity
                      Ghost Cyclone1 card
                       Rarity
                      Miracle Fusion1 card
                       Rarity
                      Pot of Greed1 card
                       Rarity
                      Star Restart2 card
                       Rarity
                      Shiny Shady1 card
                       Rarity
                      Trap Hole1 card

                      Main: 38

                       Rarity
                       Rarity
                      3 cardElemental HERO Avian
                       Rarity
                       Rarity
                      3 cardElemental HERO Avian
                      Elemental HERO Avian
                      WIND 3
                      Elemental HERO Avian
                      • ATK:

                      • 1000

                      • DEF:

                      • 1000


                      A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.


                       Rarity
                       Rarity
                      2 cardElemental HERO Burst Wingman
                       Rarity
                       Rarity
                      2 cardElemental HERO Burst Wingman
                      Elemental HERO Burst Wingman
                      FIRE 6
                      Elemental HERO Burst Wingman
                      • ATK:

                      • 2100

                      • DEF:

                      • 1200


                      "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned. [REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] 1 face-up Warrior Type monster on your field gains 1000 ATK until the end of your opponent's next turn. Then, you can destroy 1 Spell/Trap Card on your opponent's field.


                       Rarity
                       Rarity
                      3 cardElemental HERO Burstinatrix
                       Rarity
                       Rarity
                      3 cardElemental HERO Burstinatrix
                      Elemental HERO Burstinatrix
                      FIRE 3
                      Elemental HERO Burstinatrix
                      • ATK:

                      • 1200

                      • DEF:

                      • 800


                      A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.


                       Rarity
                       Rarity
                      3 cardElemental HERO Clayman
                       Rarity
                       Rarity
                      3 cardElemental HERO Clayman
                      Elemental HERO Clayman
                      EARTH 4
                      Elemental HERO Clayman
                      • ATK:

                      • 800

                      • DEF:

                      • 2000


                      An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.


                       Rarity
                       Rarity
                      1 cardElemental HERO Flame Wingman
                       Rarity
                       Rarity
                      1 cardElemental HERO Flame Wingman
                      Elemental HERO Flame Wingman
                      WIND 6
                      Elemental HERO Flame Wingman
                      • ATK:

                      • 2100

                      • DEF:

                      • 1200


                      "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to [that monster's original ATK].


                       Rarity
                       Rarity
                      1 cardElemental HERO Shining Flare Wingman
                       Rarity
                       Rarity
                      1 cardElemental HERO Shining Flare Wingman
                      Elemental HERO Shining Flare Wingman
                      LIGHT 8
                      Elemental HERO Shining Flare Wingman
                      • ATK:

                      • 2500

                      • DEF:

                      • 2100


                      "Elemental HERO Flame Wingman" + "Elemental HERO Sparkman" Must be Fusion Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] This card gains ATK equal to [the number of Warrior Type monsters in your Graveyard] x 300. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to [that monster's original ATK].


                       Rarity
                       Rarity
                      3 cardElemental HERO Sparkman
                       Rarity
                       Rarity
                      3 cardElemental HERO Sparkman
                      Elemental HERO Sparkman
                      LIGHT 4
                      Elemental HERO Sparkman
                      • ATK:

                      • 1600

                      • DEF:

                      • 1400


                      An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.


                       Rarity
                       Rarity
                      2 cardElemental HERO Thunder Giant
                       Rarity
                       Rarity
                      2 cardElemental HERO Thunder Giant
                      Elemental HERO Thunder Giant
                      LIGHT 6
                      Elemental HERO Thunder Giant
                      • ATK:

                      • 2400

                      • DEF:

                      • 1500


                      "Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned. [REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Destroy 1 face-up monster on the field with original ATK less than this card's ATK.


                       Rarity
                       Rarity
                      1 cardElemental HERO Voltic Wingman
                       Rarity
                       Rarity
                      1 cardElemental HERO Voltic Wingman
                      Elemental HERO Voltic Wingman
                      LIGHT 5
                      Elemental HERO Voltic Wingman
                      • ATK:

                      • 2000

                      • DEF:

                      • 1600


                      "Elemental HERO Sparkman" + "Elemental HERO Avian" Must be Fusion Summoned. [REQUIREMENT] During your Main Phase that you Special Summoned this card. [EFFECT] Fusion Summon a Level 6-8 Warrior Type monster that cannot be Special Summoned except by Fusion Summon by shuffling monsters from your Graveyard into the Deck as material.


                       Rarity
                       Rarity
                      1 cardFreed the Brave Wanderer
                       Rarity
                       Rarity
                      1 cardFreed the Brave Wanderer
                      Freed the Brave Wanderer
                      LIGHT 4
                      Freed the Brave Wanderer
                      • ATK:

                      • 1700

                      • DEF:

                      • 1200


                      [REQUIREMENT] Place 2 LIGHT Attribute monsters from your Graveyard on the bottom of your Deck in any order. [EFFECT] Destroy 1 face-up monster on the field with higher ATK than this card.


                       Rarity
                       Rarity
                      3 cardRising HERO Argent
                       Rarity
                       Rarity
                      3 cardRising HERO Argent
                      Rising HERO Argent
                      LIGHT 4
                      Rising HERO Argent
                      • ATK:

                      • 1000

                      • DEF:

                      • 1000


                      [REQUIREMENT] Reveal 1 Level 6 or 7 Warrior Type Fusion Monster in your Extra Deck to your opponent. [EFFECT] Excavate the top 4 cards of your Deck. You can add up to 2 excavated Normal Monsters whose names are mentioned as material on the monster revealed to meet the requirement to your hand. Place the remaining cards on the bottom of your Deck in any order.


                       Rarity
                      SR Rarity
                      3 cardAvian Spell Tactics
                       Rarity
                      SR Rarity
                      3 cardAvian Spell Tactics
                      Avian Spell Tactics
                      Spell Normal
                      Avian Spell Tactics

                        [REQUIREMENT] You have 2 or more face-up Warrior and/or Winged Beast Type monsters on your field. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field. Then, you can place 1 Level 8 or lower Warrior or Winged Beast Type monster from your Graveyard on top of the Deck.


                         Rarity
                         Rarity
                        3 cardElemental Circulation
                         Rarity
                         Rarity
                        3 cardElemental Circulation
                        Elemental Circulation
                        Spell Normal
                        Elemental Circulation

                          [REQUIREMENT] Reveal 1 Level 6 or 7 Warrior Type Fusion Monster in your Extra Deck to your opponent, and send 1 Warrior Type monster whose name is mentioned as material on it from your hand to the Graveyard. [EFFECT] Draw 3 cards. Then, send 1 card from your hand to the Graveyard. If you do, you cannot activate monster effects until the end of this turn, except those of Warrior Type monsters.


                           Rarity
                          R Rarity
                          1 cardFusion
                           Rarity
                          R Rarity
                          1 cardFusion
                          Fusion
                          Spell Normal
                          Fusion

                            [REQUIREMENT] None [EFFECT] Fusion Summon by sending face-up monsters from your field to the Graveyard as material.


                             Rarity
                            UR Rarity
                            1 cardGhost Cyclone
                             Rarity
                            UR Rarity
                            1 cardGhost Cyclone
                            Ghost Cyclone
                            Spell Normal
                            Ghost Cyclone

                              [REQUIREMENT] You have no monsters on your field. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field. Then, if you have 3 or less monsters in your Graveyard, you can draw 1 card.


                               Rarity
                               Rarity
                              1 cardMiracle Fusion
                               Rarity
                               Rarity
                              1 cardMiracle Fusion
                              Miracle Fusion
                              Spell Normal
                              Miracle Fusion

                                [REQUIREMENT] None [EFFECT] Fusion Summon a Warrior Type monster that cannot be Special Summoned except by Fusion Summon by placing monsters from your field and/or Graveyard on the bottom of the owner's Deck in any order as material.


                                 Rarity
                                 Rarity
                                1 cardPot of Greed
                                 Rarity
                                 Rarity
                                1 cardPot of Greed
                                Pot of Greed
                                Spell Normal
                                Pot of Greed

                                  [REQUIREMENT] None [EFFECT] Draw 2 cards.


                                   Rarity
                                   Rarity
                                  2 cardStar Restart
                                   Rarity
                                   Rarity
                                  2 cardStar Restart
                                  Star Restart
                                  Spell Normal
                                  Star Restart

                                    [REQUIREMENT] Place 1 card from your hand on the bottom of the Deck. [EFFECT] Special Summon 1 Level 5 or lower Normal Monster from your Graveyard face-up to your field, then you can add 1 "Fusion" from your Graveyard to your hand.


                                     Rarity
                                    SR Rarity
                                    1 cardTalismanic Seal Array
                                     Rarity
                                    SR Rarity
                                    1 cardTalismanic Seal Array
                                    Talismanic Seal Array
                                    Spell Normal
                                    Talismanic Seal Array

                                      [REQUIREMENT] Shuffle 4 monsters from your Graveyard into the Deck. [EFFECT] 1 face-up monster on your opponent's field loses ATK equal to [its Level] x 200 until the end of this turn.


                                       Rarity
                                       Rarity
                                      1 cardShiny Shady
                                       Rarity
                                       Rarity
                                      1 cardShiny Shady
                                      Shiny Shady
                                      Trap Normal
                                      Shiny Shady

                                        [REQUIREMENT] When your opponent Normal or Special Summons a monster during their turn, send 1 card from your hand to the Graveyard. [EFFECT] Change up to 2 face-up Effect Monsters on the field to face-down Defense Position. Then, if you changed a monster on your opponent's field with 2600 or more original ATK to face-down Defense Position by this effect, gain 1500 LP.


                                         Rarity
                                         Rarity
                                        1 cardTrap Hole
                                         Rarity
                                         Rarity
                                        1 cardTrap Hole
                                        Trap Hole
                                        Trap Normal
                                        Trap Hole

                                          [REQUIREMENT] When your opponent Normal Summons a monster with 1000 or more ATK. [EFFECT] Destroy that monster.


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                                          Elemental HERO: Rush!
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